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Division Specifics

U5 (Preschool) - Jamboree 


Jamboree means that teams are formed on a weekly basis depending on how many players attend a given session. The objective of this program is to provide young players and their parents with a “pressure-free” introduction to the beautiful and simple game of soccer. At this age, players are exposed to soccer by playing simple, fun activities and games that require little to no practice, and a minimal time commitment.  This program allows players to discover the game for themselves, while parents are given a soccer foundation.

The Jamboree program consists of games on Saturday mornings for 6 to 8 weeks at Gallery Park.


A “Master Coach” will lead each session.  The Master Coach will introduce a game/activity that will practice a certain skill or part of the game using explanation and demonstration. Each pair (player/parent) will then attempt the activity while the Master Coach circles between pairs providing specific help or suggestions so that the activities are performed as intended.  After a suitable amount of time, the Master Coach will bring the players and parents back together as a group and recap what they have done, introducing the next game/activity.

Each Jamboree session will end with a 20 minute short-sided game (3v3).  Details regarding the game are explained later.  Most importantly, allow the players to play without coaching or teaching them as this experience is designed to expose them to soccer, not to begin developing them.  The two goals of the program are to allow the players to enjoy the activities and to let the game be the teacher.

3v3 Game Set-up and Guidelines

Each player in the Jamboree division will receive a uniform—it’s part of the fun to get dressed up for “the big game”. Having fun will make the kids want to come back. The uniforms are identical for all players – pink for girls, blue for boys. Each week before the game portion of the day begins, players will be divided into groups. Based on how many players arrive, pinnies (different colored “vests”) will be used to differentiate the “teams” for games for a particular day.

Session Schedule

Sessions last about an hour including organizing time and breaks.

            10 minutes—group warm-up and activities

            5 minutes—water break

            20 minutes—training activities and games

   20 minutes—3v3 game played in two halves of 10 minutes each with a short break at the quarter to make substitutions and get a quick drink

      5 minutes—half time

      5 minutes—to make changes between quarters

During the game, one parent from each team should be selected to act as the game.  These parents will keep the game going.  All other parents should be encouraged to cheer positively and refrain from “coaching” (giving directions) from the sideline.  This is the time for the kids to play—LET THEM!

The following guidelines apply to the AYSO Small-Sided Games Program for Jamboree:

Player Equipment:

  • Size 3 ball
  • Team uniform – shirt, shorts and socks. Sweatshirts and sweatpants/tights may be worn UNDER the uniform, not over it.
  • Soccer shoes, tennis shoes, or similar type athletic shoes are recommended. The type and condition of cleated shoes must be inspected for safety before use. Baseball shoes are not acceptable.
  • Shinguards covered by socks are mandatory. Shinguards may NOT be worn over socks.

No jewelry may be worn for practices or games (this includes earrings), unless they are required religious or medical items. The official at the game must determine the safety of these items.

The Start of Play:

To start the first and second halves, and following each goal in all age group games, play is started or restarted with a kick-off in the center of the field.  A coin toss is used to determine which team kicks off to start the game and the other team kicks off to start the second half.  Following a goal, the team scored upon kicks off.

The Kick-off:

The kick-off is taken from the center of the field with each team in their own half and the team not kicking off at least 5 yards from the ball.  Do not insist the opponent be a minimum of precisely 5 yards from the ball as this is just a guide to give the kicker room to kick the ball without it immediately hitting an opponent.  Remember, let them play and do not interfere for technicalities.

Ball In and Out of Play:

The ball is out of play in all age group games when it completely crosses the touch line (side line) or goal line (end line) either on the group or in the air.  In Jamboree games, the game supervisors for the week will determine when the ball is out of play and should guide the restart, interfering as little as possible.  It id the player’s game, let them play and work on technique later.

Method of Scoring:

A goal in all age group games is awarded when the ball completely crosses the goal line into the goal.  Goals should be enthusiastically celebrated by everyone.  In Jamboree games, goals are not recorded to determine who wins as everyone is a winner.

Fouls and Other Stoppages:

Deliberate fouling should be rare in Jamboree games.  Kicking, tripping, handling the ball, and dangerous play may occur.  There should be few, if any, additional reasons to stop play in Jamboree games.  If a player is “not playing well with others”, or if play must be stopped for any other reason (injury, substitution, confusion, or to watch a passing train, butterfly, or frog), refocus the players and begin again with a free kick or as may be appropriate.  Award the restart to whichever team deserves it.  Stoppages must not become a lengthy ceremony.

Free Kick:

Play may have to be stopped occasionally to “sort things out” in Jamboree games.  When this is necessary, correct the situation, then restart with a free kick for a deserving team.  The opposing team should be at least 5 yards from the ball in Jamboree games.  All free kicks in Jamboree games are direct free kicks which means, if you’re lucky, a goal can be scored directly from the kick without the ball having to be touched or played by another player on the field (which is an indirect kick).

Throw in:

When the ball goes out of play in Jamboree games across the touch line (side line) or the goal line (end line) without a goal being scored, a throw-in is awarded at the point it crossed the line.  The throw-in is awarded to the team that didn’t touch the ball last.  In Jamboree games, whether the throw-in is properly taken or not, let it go…teach proper technique later.  Again, let them play with minimum interruption.  Keep the game moving and fun.

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